From Gustavo6046, 2 Weeks ago, written in UnrealScript.
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  1. class TranslocTrail extends Mutator;
  2.  
  3. simulated event Actor SpawnNotification(Actor A)
  4. {
  5.     if ( TranslocatorTarget(A) != None )
  6.     {
  7.         Log(A@"got a trail:"@class'GusPackII.TrailSpawner'.static.MakeTrail(A));
  8.     }
  9.        
  10.     return None;
  11. }